first off, thanks for proposing maps


So let's begin with the very first one, ONS-{UEM}ColdTorlan:
Even though its name suggests similarity to Torlan, this map has been changed to an extent that we're basically not talking about replacing our currently online Torlan-32P, but about adding it, right? Ok then, here's my quick review:
Size & design suited for:
- low player counts (1-11): hardly enjoyable
+ average player counts (12-22): well suited
+ high player counts (23-32): playable
Geometry:
+ looks quite symmetric
o average z-axis usage (only steep hills and some towers)
Nodes, link setup:
+ simple, clear and logical layout
+ cutoff possibility
+ no choke nodes
- only few hops from core to core
Playstyle plurality:
o on foot duelling (maybe some node fights but that's all)
+ sniping
+ turret defence
o super weapon usage (only 1 deemer per base or did I miss anything?)
+ flyers
+ wheeled vehicles
+ tanks
Weapon & vehicle balance:
- poorly equipped lockers at base
- enormous vehicle amount at base, not so well equipped other nodes
- many flyers but no avrils at all
- redeemer at base (one should work for super weapons and get them as a reward, not as a cheap gift)
- tanks at side nodes but none at base (gives an advantage to the already stronger team)
- core defence overpowered (8 turrets wtf?)
- very few pick-ups scattered over the map
Aesthetic aspects:
+ bases nicely worked out
- rest of the map looks rather dusty, monotone, dull and depressing
My conclusion: Some potential, indeed, but I wouldn't support it as it is, mainly due to weapon & vehicle (im)balance but also for its not so refreshing look

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'+' = pro
'o' = undecided
'-' = con